command /kopiemy []: trigger: wait 1 tick open chest with 3 rows named "&7DROP ZE STONE:" to player wait 2 tick if {Diament::Drop::%player%} is true: format slot 0 of player with 1 diamond named "&bDiament" with lore "{@logo} &eSzansa na drop: &7{@diament}%% &7(&6VIP &a{@diamentvip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_diament}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &2TAK" to run [make player execute "/diament"] else: format slot 0 of player with 1 diamond named "&bDiament" with lore "{@logo} &eSzansa na drop: &7{@diament}%% &7(&6VIP &a{@diamentvip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_diament}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &4NIE" to run [make player execute "/diament"] if {Szmaragd::Drop::%player%} is true: format slot 1 of player with 1 emerald named "&2Szmaragd" with lore "{@logo} &eSzansa na drop: &7{@emerald}%% &7(&6VIP &a{@emeraldvip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_emerald}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &2TAK" to run [make player execute "/szmaragd"] else: format slot 1 of player with 1 emerald named "&2Szmaragd" with lore "{@logo} &eSzansa na drop: &7{@emerald}%% &7(&6VIP &a{@emeraldvip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_emerald}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &4NIE" to run [make player execute "/szmaragd"] if {Ksiazka::Drop::%player%} is true: format slot 2 of player with 1 book named "&6Ksiazka" with lore "{@logo} &eSzansa na drop: &7{@book}%% &7(&6VIP &a{@bookvip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_book}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &2TAK" to run [make player execute "/ksiazka"] else: format slot 2 of player with 1 book named "&6Ksiazka" with lore "{@logo} &eSzansa na drop: &7{@book}%% &7(&6VIP &a{@bookvip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_book}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &4NIE" to run [make player execute "/ksiazka"] if {Zloto::Drop::%player%} is true: format slot 3 of player with 1 gold ingot named "&6Zloto" with lore "{@logo} &eSzansa na drop: &7{@zloto}%% &7(&6VIP &a{@zlotovip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_zloto}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &2TAK" to run [make player execute "/zloto"] else: format slot 3 of player with 1 gold ingot named "&6Zloto" with lore "{@logo} &eSzansa na drop: &7{@zloto}%% &7(&6VIP &a{@zlotovip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_zloto}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &4NIE" to run [make player execute "/zloto"] if {Redstone::Drop::%player%} is true: format slot 4 of player with 1 Redstone named "&4Redstone" with lore "{@logo} &eSzansa na drop: &7{@redstone}%% &7(&6VIP &a{@redstonevip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_redstone}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &2TAK" to run [make player execute "/redstone"] else: format slot 4 of player with 1 Redstone named "&4Redstone" with lore "{@logo} &eSzansa na drop: &7{@redstone}%% &7(&6VIP &a{@redstonevip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_redstone}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &4NIE" to run [make player execute "/redstone"] if {Zelazo::Drop::%player%} is true: format slot 5 of player with 1 iron ingot named "&7Zelazo" with lore "{@logo} &eSzansa na drop: &7{@zelazo}%% &7(&6VIP &a{@zelazovip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_zelazo}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &2TAK" to run [make player execute "/zelazo"] else: format slot 5 of player with 1 iron ingot named "&7Zelazo" with lore "{@logo} &eSzansa na drop: &7{@zelazo}%% &7(&6VIP &a{@zelazovip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_zelazo}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &4NIE" to run [make player execute "/zelazo"] if {Wegiel::Drop::%player%} is true: format slot 6 of player with 1 COAL named "&0Wegiel" with lore "{@logo} &eSzansa na drop: &7{@wegiel}%% &7(&6VIP &a{@wegielvip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_wegiel}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &2TAK" to run [make player execute "/wegiel"] else: format slot 6 of player with 1 COAL named "&0Wegiel" with lore "{@logo} &eSzansa na drop: &7{@wegiel}%% &7(&6VIP &a{@wegielvip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_wegiel}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &4NIE" to run [make player execute "/wegiel"] if {Jablko::Drop::%player%} is true: format slot 7 of player with 1 apple named "&4Jablko" with lore "{@logo} &eSzansa na drop: &7{@apple}%% &7(&6VIP &a{@applevip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_apple}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &2TAK" to run [make player execute "/jablko"] else: format slot 7 of player with 1 apple named "&4Jablko" with lore "{@logo} &eSzansa na drop: &7{@apple}%% &7(&6VIP &a{@applevip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_apple}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &4NIE" to run [make player execute "/jablko"] if {Perla::Drop::%player%} is true: format slot 8 of player with 1 ender pearl named "&9Perla" with lore "{@logo} &eSzansa na drop: &7{@enderpearl}%% &7(&6VIP &a{@enderpearlvip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_enderpearl}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &2TAK" to run [make player execute "/perla"] else: format slot 8 of player with 1 ender pearl named "&9Perla" with lore "{@logo} &eSzansa na drop: &7{@enderpearl}%% &7(&6VIP &a{@enderpearlvip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_enderpearl}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &4NIE" to run [make player execute "/perla"] if {Lapis::Drop::%player%} is true: format slot 9 of player with 1 Lapis lazuli named "&9Lapis" with lore "{@logo} &eSzansa na drop: &7{@lapis}%% &7(&6VIP &a{@lapisvip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_lapis}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &2TAK" to run [make player execute "/lapis"] else: format slot 9 of player with 1 Lapis lazuli named "&9Lapis" with lore "{@logo} &eSzansa na drop: &7{@lapis}%% &7(&6VIP &a{@lapisvip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_lapis}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &4NIE" to run [make player execute "/lapis"] if {Proch::Drop::%player%} is true: format slot 10 of player with 1 gunpowder named "&7Proch" with lore "{@logo} &eSzansa na drop: &7{@gunpowder}%% &7(&6VIP &a{@gunpowdervip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_gunpowder}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &2TAK" to run [make player execute "/proch"] else: format slot 10 of player with 1 gunpowder named "&7Proch" with lore "{@logo} &eSzansa na drop: &7{@gunpowder}%% &7(&6VIP &a{@gunpowdervip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_gunpowder}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &4NIE" to run [make player execute "/proch"] if {Obsydian::Drop::%player%} is true: format slot 11 of player with 1 obsidian named "&1Obsydian" with lore "{@logo} &eSzansa na drop: &7{@obsydian}%% &7(&6VIP &a{@obsydianvip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_obsydian}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &2TAK" to run [make player execute "/obsydian"] else: format slot 11 of player with 1 obsidian named "&1Obsydian" with lore "{@logo} &eSzansa na drop: &7{@obsydian}%% &7(&6VIP &a{@obsydianvip}%%&7)||{@logo} &eWypada pomiedzy: &7Y:<0 &ea: &7Y:{@w_obsydian}||{@logo} &eFortune: &aTak||{@logo} &eAktywny Drop: &4NIE" to run [make player execute "/obsydian"] format slot 18 of player with 1 red wool named "&4Wylacz wszystkie dropy!" with lore "{@logo} &aWylacza wszystkie dropy!" to run [make player execute "/offall"] format slot 19 of player with 1 green wool named "&2Wlacz wszystkie dropy!" with lore "{@logo} &aWlacza wszystkie dropy!" to run [make player execute "/onall"]