variables: {punkty.%player%} = 1000 on death of player: attacker is a player victim is a player set {_pun1} to random integer between 40 and 70 set {_pun} to random integer between 70 and 140 add {_pun} to {punkty.%attacker%} remove {_pun1} from {punkty.%victim%} broadcast "&cGracz &7%victim% &c(-&7%{_pun1}%&c) &czostal zabity przez gracza &7%attacker% &c(+&7%{_pun}%&c)" command /ranking []: trigger: argument 1 is set: send "&9Ranking gracza %argument 1% to %{punkty.%argument 1%}%" else: send "&9Ranking gracza %player% to %{punkty.%player%}%" on first join: set {punkty.%player%} to 1000 command /resetranking []: trigger: if player has permission "ranking.reset.*": if arg 1 is not set: loop all players: set {punkty.%loop-players%} to 1000 broadcast "&4Administrator &c%player% &4zresetowal rankingi!" if arg 1 is set: set {punkty.%arg 1%} to 1000 send "&4Zresetowales ranking gracza &c%arg 1%" command /rankingset [] []: trigger: if player has permission "ranking.set.*": if arg 1 is not set: if arg 2 is not set: send "&4Blad: &c/rankingset " if arg 1 is set: if arg 2 is set: set {punkty.%arg 1%} to %arg 2% send "&4Punkty gracza &c%arg 1% &4zostaly zmienione: &c%arg 2%"