on first join: if {stone::%player%} is not set: set {stone::%player%} to 0 if {stonekopany::%player%} is not set: set {stone::%player%} to 0 on break of stone: add 1 to {stonekopany::%player%} on break of 100 stones: add 1 to {stone::%player%} command /lvl: trigger: send "&7[&8TWOJSERWER&7]" send "" send "Wykopany Stone: %{stonekopany::%player%}%" send "Twoj Level Gornictwa: %{stone::%player%}%" send "" send "&7[&8TWOJSERWER&7]"