command /itemy: trigger: open chest with 1 rows named "&6ITEMY" to player wait 1 tick format slot 3 of player with 1 of diamond sword named "&6Itemy Gracza" with lore "||&8-------------------------||&7Kliknij! aby przejsc dalej." to run "itemymenu %player% gracz" format slot 5 of player with 1 of golden sword named "&6Itemy Vip'a" with lore "||&8-------------------------||&7Kliknij! aby przejsc dalej." to run "itemymenu %player% vip" stop command /itemymenu [] []: trigger: if arg 2 is "gracz": wait 1 tick open chest with 1 rows named "&7&l[ &6ITEMY GRACZA &7&l]" to player-arg wait 1 tick format slot 0 of player-arg with 32 of diamond block named "" to be unstealable format slot 1 of player-arg with 16 of emerald block named "" to be unstealable format slot 2 of player-arg with 16 of clownfish named "" to be unstealable format slot 3 of player-arg with 16 of golden apple named "" to be unstealable format slot 4 of player-arg with 32 of apple named "" to be unstealable format slot 5 of player-arg with 8 of ender pearl named "" to be unstealable format slot 6 of player-arg with 16 of anvil named "" to be unstealable format slot 7 of player-arg with 8 of bookshelf named "" to be unstealable format slot 8 of player-arg with 32 of oak leaves named "" to be unstealable stop if arg 2 is "vip": #itp......