command /cobblestone: trigger: give player cobblestone named "&e&lBruk" on place cobblestone: if player's tool is cobblestone: if "%colored name of player's tool%" is "&e&lBruk": set {cb::%location of block%} to true on break of cobblestone: if {cb::%location of block%} is set: if player's tool is gold pickaxe: clear {cb::%location of block%} send "&aZniszczono!" stop set event-block to cobblestone